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- Opticron by Craw Productions
- ╔════════════════════════════════════════════════════════════════════════════╗
- ╚╛ O P T I C R O N : ╘╝
-
- ╔╕ Tome of the Impossible ╒╗
- ╚════════════════════════════════════════════════════════════════════════════╝
-
- (C) Copyright 1995 Craw Productions
- by Kenji "LakEEE" Toyooka
- and Mike "PsychoMan" Anttila
-
- -1 S T P L A C E W I N N E R-
- of the 100K+ demo competition
- at the North American International Democompo (NAID)
-
- ══════════════════════════╤══════════════════════╤════════════════════════════
- │ BASIC INFORMATION │
- └──────────────────────┘
-
- This is an IBM PC compatible DOS system graphic and digital sound
- demonstration. It is freeware, and cannot be distributed for any profit
- whatsoever or may not be altered in any way, unless direct permission by the
- creators is given. We are also not responsible for any damages directly
- related to this program. You are using this at your own risk, although one
- can wonder how this could possibly cause any harm...
-
-
- Here are the specs needed to run this program:
- -A 386 or higher computer. (486DX+ recommended)
- -1.5 megabytes of disk space.
- -Any version of DOS above 2.11.
- -About 590 K of conventional memory.
- (If you're using a Sound Blaster compatible,
- you require about 610K instead)
- -To hear music, either a:
- Gravis Ultrasound (512K), or a
- Sound Blaster / Sound Blaster Pro / SB16
- compatible card.
- -Approximately 6.5 minutes of spare time.
-
-
- Here are also some command line parameters available:
- -"Sx" Choose a sound card, where x can be:
- 0 - No sound
- 1 - Gravis Ultrasound
- 2 - A Sound Blaster compatible
- -"Vx" Set volume, and x can be any number between
- 0 and 64. (32 is the default)
- -"Mx" Set mixing rate, where x is the rate in Hz.
- (The default is 22 KHz and this only applies
- to Sound Blaster sound cards. WARNING:
- Do set set the mixing rate AFTER setting the
- card with the "s" command)
- -"L" With this, the demo will loop indefinitely.
- -"?" Will list out your command line options.
-
- Example: "Opticron s1 v16"
- -This will run the demo with the Gravis Ultrasound as the
- chosen sound card and a volume of 16 units (25%).
-
- ══════════════════════════╤══════════════════════╤════════════════════════════
- │ SOME COMMENTS │
- └──────────────────────┘
-
- All the code, graphics and music in this demo are original; none are
- rips or stolen fragments from an outside source. This excludes the digital
- samples used for the background song, Yume, which are indeed "stolen".
- You may call us what you like, but the lack of any sampling equipment has
- forced us to take some samples without asking the creators, of which we don't
- always know who they are. Sorry if you recognize any to be your own!
-
- Also, every effect (except for the sparkles when Opticron's pages
- turn over) are done in real time. There are no pre-calculations, save cosine
- and sine tables, and there are no animations contained in the demonstration.
-
- We would like to give a special thanks to Jon Merkel (ShadowLord)
- for providing us with a temporary working SB/SBpro/SB16 sound player.
-
- ══════════════════════════╤══════════════════════╤════════════════════════════
- │ N A I D │
- └──────────────────────┘
-
- "Opticron: Tome of the Impossible" was originally a simple demo not
- meant to be entered into any democompo or party, but since we started hearing
- things about NAID (North American International Democontest) we decided to
- give it a try and submit it to the contest. We also chose to attend NAID,
- which was only two hours away by car in Montreal, especially because it was
- the first competition of its kind in North America.
- To our great excitement, Opticron won 1st in the demo competition
- and LakEEE brought home a 3rd and a public's choice award in the graphics
- division for "Stone Tears", an MCGA pcx that is also displayed at the
- beginning of the Opticron demo. Thanks a million to all the people who
- supported us!
-
- We met many cool guys (and girl :) that were into the demoscene at
- NAID, and finally I personally (LakEEE) got to match faces and handles to the
- real person. I'd like to greet a handful of people that were especially
- prominent in my mind: In no particular order, of course...
-
- Andrew M. (Mental Floss) IOR
- Necros The Veritech Knight
- Eric (Midnight Sun) Miss Saigon
- Bryan and Steve (Spud) Epeius
- Basehead Mosaic
- All the guys of DCB Fornax
- Mr. Khan
-
- Of course, the guys of Sentience that gave us a most helpful
- vehicle boost after NAID... :)
-
- And any others I missed, please. I can't seem to remember names...
-
- ══════════════════════════╤══════════════════════╤════════════════════════════
- │ ABOUT THIS DEMO... │
- └──────────────────────┘
-
- As you may or may not have noticed, there is a growing trend in the
- PC demo scene to make demos with a theme. I personally look at this with
- good hope, because it is my strong belief that demos should evolve into what
- would be called "cinematic presentations" with much more movie like
- characteristics and interesting themes. The thing is, these sort of demos
- would still need to have real time effects, otherwise people would simply
- store huge animations with matching music and that would be that. When we
- first started creating Opticron, I saw this as our biggest challenge:
- Adhereing the our overall theme while still making non-animated effects that
- would keeps one's attention.
- Hopefully you'll believe that we've succeeded in doing this. Our
- basic theme in Opticron is, as you may know if you've seen the demo, a book
- of optical illusions. Every page within this magical book contains a moving
- impossibility, an illusion of reality.
- Although the routines that make up each effect are rather simple and
- basic even (i.e. simple 3d system polygons, texture mapping... etc.), we hope
- you note the 'genuineness' of each effect as a whole, being an optical
- illusion and all, which hasn't been done too often in demos. I'll just say
- that thinking of over 10 impossible and not to mention moving abstract figues
- was quite, quite difficult. But we finally got it done, through lots of
- painstaking work, and here it is...
-
-
- Signed, Kenji Toyooka - "LakEEE"
- of Craw Productions.
-
- March 21st, 1995
- revised on
- April 22nd, 1995
-